The Cultivation Foundation Seal
Fill The Room · Front of House · The lab

Work it, don’t read it.

Ten situations from the working end of the trade. Each one runs in six steps and asks you to make the call before it tells you anything. Nothing reveals until you choose, a wrong choice tells you why it is wrong, and asking to be shown the answer costs you the solve.

Ten missions

Audio, video, lighting. The trade that travels with you.

Gain structure, signal flow, the show that must start at seven, and the difference between somebody who owns equipment and somebody a room can rely on. Every one of them is a lesson that costs money to learn on the job.

When you have worked all ten

Close out the tier.

Twenty-one questions drawn from a pool of thirty-four, every one of them from a mission you have actually worked. Seventy per cent to pass, and it can be retaken.